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The Armored Personnel Carriers are a series of light vehicles that, as the name indicates, can carry infantry in and out of combat. They are featured in Valkyria Chronicles 2 and Valkyria Chronicles 3.

For information on what the APCs are equipped with, see Tank Upgrade (VC2) or Tank Upgrade (VC3).

ProfileEdit

The primary purpose of an APC is to transport infantry around the battlefield. Typically more lightly armored and armed than other combat vehicles, they are not meant for direct combat. Unable to mount large and heavy anti-armor weapons, they are instead armed primarily with anti-infantry weaponry, such as machine guns and flamethrowers.

All APCs only require one command point per use. They bear little in common with the Gallian APC which appears in Valkyria Chronicles.

Note that if an APC is destroyed in combat, any ally units carried inside will be hospitalized immediately. Keep in mind that while an APC is highly nimble - even the Heavy APC has more AP than a light tank - it is NOT capable of shrugging off as much damage as a tank. Approach enemies with high-powered intercept weapons with caution.

VariantsEdit

Light APCEdit

Light APC
Light APC
Technical Information
Affiliation Gallian
Length 4.62 meters
Width 2.02 meters
Height 2.08 meters
Weight 3.5 tonnes
Top speed 85 km/h
Engine power 85hp/3800rpm
Weapons Bron 12.7mm machine gun
Gameplay Information
Hitpoints / locations At least 250

The default Armored Personnel Carrier, and the most mobile vehicle and physically weakest in the game. It sets many precedents that the other APCs follow. It is also the basis of the Escort APC.

StatsEdit

  • CP Cost - 1
  • HP - 250 - 277
  • AP - 700
  • Front Defense - 60 - 105 (VC2), 60 - 87 (VC3)
  • Side Defense - 40 - 71 (VC2), 40 - 53 (VC3)
  • Rear Defense - 8 - 18 (VC2), 8 - 17 (VC3)
  • Resistance - 250
  • Carry - 2
  • Capacity - 4
  • Off-Road Ability - Yes
  • Ice Breaker Ability - No

Medium APCEdit

Medium APC
Medium APC
Technical Information
Affiliation Gallian
Length 4.76 meters
Width 2.06 meters
Height 2.36 meters
Weight 4.8 tonnes
Top speed 65 km/h
Engine power 95hp/3200rpm
Weapons Lighter flamethrower
Erma 7.92mm machine gun
Gameplay Information
Hitpoints / locations At least 320

The second APC to be unlocked, and the second most mobile. Moderately flexible sans antitank ability, but stronger than the Light model, and can carry more.

StatsEdit

  • CP Cost - 1
  • HP - 320 - 365
  • AP - 600
  • Front Defense - 90 - 144 (VC2), ? - ? (VC3)
  • Side Defense - 57 - 97 (VC2), ? - ? (VC3)
  • Rear Defense - 12 - 22 (VC2), ? - ? (VC3)
  • Resistance - 250
  • Carry - 2
  • Capacity - 5 (VC2), 6 (VC3)
  • Off-Road Ability - No
  • Ice Breaker Ability - No

Heavy APCEdit

Heavy APC
Heavy APC
Technical Information
Affiliation Gallian
Length 5.20 meters
Width 2.30 meters
Height 2.57 meters
Weight 7.9 tonnes
Top speed 80 km/h
Engine power 130hp/3000rpm
Weapons Lighter-H flamethrower
Erma 7.92mm machine gun
Gameplay Information
Hitpoints / locations At least 400

The slowest, most well-defended APC, capable of shrugging off comparatively large amounts of damage. It has the second highest amount of slots, while not utterly forgoing self-defense.

StatsEdit

  • CP Cost - 1
  • HP - 400 - 463
  • AP - 500
  • Front Defense - 120 - 174 (VC2), ? - ? (VC3)
  • Side Defense - 80 - 120 (VC2), ? - ? (VC3)
  • Rear Defense - 25 - 36 (VC2), ? - ? (VC3)
  • Resistance - 250
  • Carry - 2
  • Capacity - 7 (VC2), 8 (VC3)
  • Off-Road Ability - No
  • Ice Breaker Ability - No

Utility APCEdit

Utility APC
Utility APC
Technical Information
Affiliation Gallian
Length 4.74 meters
Width 2.14 meters
Height 2.24 meters
Weight 5.2 tonnes
Top speed 70 km/h
Engine power 105hp/3500rpm
Weapons T-MAG-A 12.7mm machine gun
Gameplay Information
Hitpoints / locations At least 650

Possibly the most lightly armored vehicle in the series, the Utility APC mounts less frontal armour than a level 50 Tech Elite and has less side and rear armour than the light APC. However, it compensates for this with high HP, second only to the Worker and Escort APCs. In addition, it's the only APC with Ice Breaker, making it the APC of choice for missions that take place in the Diebal Mountains. In VC2, it also has the highest capacity of any vehicle, allowing it to carry a very large amount of equipment.

StatsEdit

  • CP Cost - 1
  • HP - 650 - 722
  • AP - 600
  • Front Defense - 40 - 76 (VC2), ? - ? (VC3)
  • Side Defense - 30 - 57 (VC2), ? - ? (VC3)
  • Rear Defense - 6 (VC2), ? - ? (VC3)
  • Resistance - 250
  • Carry - 2
  • Capacity - 12 (VC2), 6 (VC3)
  • Off-Road Ability - No
  • Ice Breaker Ability - Yes

Worker APCEdit

Worker APC
Technical Information
Affiliation Gallian
Gameplay Information
Hitpoints / locations At least 900

Exclusive to VC3, the Worker APC has the highest HP of all APCs and relatively good armor, but is also the slowest of all APCs. In addition, it cannot carry infantry by default.

StatsEdit

  • CP Cost - 1
  • HP - 900 - 972
  • AP - 450
  • Front Defense - 120 - 156
  • Side Defense - 80 - 107
  • Rear Defense - 25 - 38
  • Resistance - 250
  • Carry - 0
  • Capacity - 8
  • Off-Road Ability - Yes
  • Ice Breaker Ability - No

Escort APCEdit

Escort APC
Light APC
Technical Information
Affiliation Gallian
Weapons Erma 7.92mm machine gun
Gameplay Information
Hitpoints / locations At least 900

The Escort APC is a special APC that replaces your vehicle for escort missions. It has around 900-1000 health in both games and the highest front and side armour of any APC, comparable to the Light Tank A's. However, it has the lowest AP of any APC (equal to that of a tank), it's the only APC that costs more than 1 CP to move, it cannot carry infantry, and it cannot be customized in any fashion.

It is equipped with an exceptionally weak and inaccurate 7-shot Erma Gatling Turret in VC2, and a stronger but even more inaccurate 30-shot Gatling Turret in VC3.

StatsEdit

  • CP Cost - 2
  • HP - 900 - 1000
  • AP - 400
  • Front Defense - 200
  • Side Defense - 170
  • Rear Defense - 10
  • Resistance - 250
  • Carry - 0
  • Capacity - N/A
  • Off-Road Ability - Yes
  • Ice Breaker Ability - No

TriviaEdit

  • The Light, Medium and Heavy APCs are based on the German Panzerspahwagen APC series. In particular, the vehicles are based off the SdKfz 222, the SdKfz 231 6-rad, and SdKfz 234 8-rad (the latter of which is known as the Puma) respectively, while the Utility APC appears to be a heavily uparmored Dodge Ram van, or other civilian panel-sided vehicle.
  • The lack of the ability to mount antitank weapons - even lighter ones such as A-A Gatlings - is odd, considering several real life armored cars from the period, such as the SdKfz 234/2 "Puma" and its 50mm gun, and the BA-10 and its 45mm gun, mount light anti-tank weapons. This is likely a gameplay concession for the sake of balance, as other than their light armor, the APC would otherwise be superior to a tank in terms of mobility and flexibility if they were capable of mounting antitank weapons.
  • Unlike most real wheeled vehicles, the APC can turn on the spot without moving forward or backwards. This is likely a gameplay mechanic so that APCs control in the same way as tanks.
Valkyria Chronicles 2 Vehicles
Gallian Vehicles APC | Gallian Warship | Type 36
GRA Vehicles APC | Dandarius | Geirolul | Perkunas | Supply Vehicle | Type 36
Other Vehicles Ghost Tank
Valkyria Chronicles 3 Vehicles
Gallian Vehicles APC | Edelweiss | Nameless Tank | Narcissus
Imperial Vehicles Heavy Imperial Tank | Imperial Tank Destroyer | Light Imperial Tank | Medium Imperial Tank
Boss Vehicles Echidna | Lupus / Lupus Regnum | Schakal

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