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Cerulean Shadows
Grade
Terrain Dirt, Grass
Area Effect Mist
Number of units 6
CP Start 7, 7 per turn
Turns for A rank 3
Objectives Fencer Commander defeated
Failure conditions Allied base camp captured
20 turns pass
Morale 0
All infantry defeated
Special conditions Valkyrur-insignia V2 x 2
Boss-insignia Fencer Commander x 1
Enemy vehicles Tank-insignia Supply Vehicle x 2
Enemy officers Sniper-insignia Sniper x 1
Enemy ace(s) Sniper-insignia Joshuno the Hitman
Ace Location Area 5 [C3]

Mission BriefingEdit

Scouts at Leanbluff have sighted rebel troops that emit a blue light, as well as their commander.

Defeat the fencer commander in area 5 to break the rebels' chain of command and reduce the threat they pose to neighboring villages.

StrategyEdit

This level can be completed in one turn. Honestly, you really only need an Armored Tech or one of its variants assigned to spots F or H to complete it. But the Fencer Commander does dodge so it wouldn't hurt to have other people to kill off the surrounding enemies if your Armored Tech can't finish off the Fencer in one turn so he/she won't die when it's the enemy's turn.

As previously mentioned, position the Armored Tech or its variants in either spots F or H in area 5. Then select other people, preferably scouts and shocktroopers, to fill in the other spaces as backup. For Area 2, you only need to have 2 people on defense. (I had a shocktrooper and the tank there) On another note, make sure to have Avan on the field for that extra CP, meaning another attack.

Basically, send your Armored Tech towards the commander. On your first run with the guy, you probably won't make it but you are likely close enough to the enemy in front of the commander so you might as well kill him so as to lessen the amount of guys shooting at you. End the Action. On your next run with the Armored Tech, move him/her to the commander and whack him with your weapon until he's dead. As mentioned before, the Fencer will dodge so you may need to send in the support units to make sure your Armored Tech stays alive. You may not finish it in one turn but no pressure. You still got two more turns to beat down the Fencer with your warpick if you wish to get an A rank.

RewardsEdit

Base Reward
EXP 8584
DCT 3118
Weapon Parts Gun Parts Gatling Feed A
Enemy Ace Reward
Weapon Plan Plan VC2 Tu003
Ace Drop 1 Lance Parts Rossweisse g1
Ace Drop 2 Gun Parts Gondul g1
Credits
Materials
Rare Metal LV1 Rare Metal A Lv1
Rare Metal LV1 Rare Metal B Lv1
Plywood LV1 Plywood A Lv1
Plywood LV1 Plywood B Lv1
Oak LV1 Oak B Lv1
Special Units Bonus
Rare Metal LV1 Rare Metal A Lv1
Rare Metal LV1 Rare Metal B Lv1
Plywood LV1 Plywood A Lv1
Plywood LV1 Plywood B Lv1
Oak LV1 Oak A Lv1
Oak LV2 Oak B Lv2
Captured All Base Camps Bonus
Rare Metal LV1 Rare Metal A Lv1
Rare Metal LV1 Rare Metal B Lv1
Plywood LV1 Plywood A Lv1
Plywood LV1 Plywood B Lv1

Notes/TriviaEdit

Valkyria Chronicles 2 Missions
Story Jan 1 | Jan 2 | Jan 3 | Feb | Mar | Apr | May | Jun 1 | Jun 2 | Jul | Aug | Sep | Oct | Nov | Dec 1 | Dec 2 | Dec 3
Classmate Missions Alexis | Anisette | Chloe | Coleen | Erik | Franca | Heinz | Helmut | Inghild | Jamill | Joachim | Jugin | Lavinia | Lotte | Magari | Marion | Melissa | Mischlitt | Morris | Nahum | Nichol | Noel | Pete | Randy | Raymond | Reiner | Rene | Sigrid | Sofia | Vario | Vicky
Free Missions Jan 1·2·3 | Feb 1·2·3·4·5·6·7 | Mar 1·2·3·4 | Apr 1·2·3·4·5 | May 1·2·3·4·5 | Jun 1·2·3·4·5
Jul 1·2·3·4·5·6 | Aug 1·2·3·4·5 | Sep 1·2·3·4·5 | Oct 1·2·3·4·5·6·7 | Nov 1·2·3·4·5·6·7·8 | Dec 1·2·3·4·5·6
Post-game Jan 1·2 | Feb 1·2 | Mar 1·2 | Apr 1·2 | May 1·2 | Jun 1·2 | Jul 1·2 | Aug 1·2 | Sep 1·2 | Oct 1·2 | Nov 1·2 | Dec 1·2·3·4
Paid Missions One-star 1·2·3·4·5
Two-star 1·2·3·4·5·6·7·8·9
Three-star 1·2·3·4·5·6·7·8·9·10·11·12·13·14·15·16·17·18·19·20·21·22·23
Extra & DLC Extra 1 | Extra 2
DLC 1 | DLC 2 | DLC 3 | DLC 4 | DLC 5 | DLC 6 | DLC 7 | DLC 8 | DLC 9 | DLC 10 | DLC 11 | DLC 12 | DLC 13 | DLC 14 | DLC 15 | DLC 16 | DLC 17 | DLC 18 | DLC 19 | DLC 20 | DLC 21 | DLC 22

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