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ユエル市解放作戦 北ルート
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Cosette vc3 mission
Grade
Area Effect [[Area Effect#|]]
Number of units 9: Cosette, 4 empty slots
CP Start 5+1, 5+1 per turn
SP 1
Turns for A rank 5
Objectives Destroy the marked objects
Failure conditions The enemy succeeds in taking your base
Morale 0, or all units and reserves defeated
20 turns pass
Special conditions Boss-insigniaZig
Enemy ace(s) 必殺のヤーマ (Yahma, the Guarantor of Death)

StoryEdit

Mission BriefingEdit

The mission this time involves the quick destruction of the marked object after sneaking into the city.

Circumvent the Imperial defenses set up around the city while making your way to the multiple objects in Area 3 to destroy it.

Word has arrived that the Imperial garrison has gone into high-alert. Use extreme caution while engaging in battle.

Finally, as this is an infiltration operation, the number of units that may be initially deployed has been limited.

StrategyEdit

As stated by the mission brief, you're limited to 5 deployments starting out. Have Kurt in 5C as an armored tech and bring a Lancer into 5A. Fill 5E with a scout and 5D with anyone you want.

Mission Banter

Cosette: I'll try my best to help in whatever way I can as well!

Cosette: That's the main gate.

Kurt: I copy. ..Cosette, are you really sure about helping us fight?

Cosette: ..Yes. I want to do what I can to help take the city back as well! I've had combat training in school so I'll be able to fight as well, don't worry about me!

Kurt: ..I understand. But, take it easy and don't push yourself too hard.

Cosette: Yes! Thank you!

Zig: Gallians?! How did they get there...!

Zig: The defenses, those people are slacking off!

Zig: Alright, we're going to take them on.. Oh wait, I remembered..

Zig: Let's act like a proper relief and just stay at the sidelines. I'll see for myself if these guys are really worth their salt.


Phase 1

  1. Activate Direct Command and bring your lancer and Cosette if you want southwest. End your turn by attacking the crouching defender.
  2. Use your lancer to destroy the tank (random spawn), then move into the camp.
  3. Use your lancer or Cosette to take the defender down, take the camp. Withdraw.
  4. Move your Scout at 5E through the western trench and make for the northeast base.
  5. Same action.
  6. Take the base.
  7. Bring an assault into the new Area 4 base and use the western alley (tank impassable).


Phase 2

  1. Use the assault in the alley, saving your attack for the defender in the western base.
  2. Take the base, take cover.
  3. Bring another assault into the eastern base, take out the sniper, then stay inside the camp.
  4. Deploy your tank into Area 3, take out all resistance to the objective.
  5. Same action.
  6. Same action.


Phase 3

  1. Use the assault back in area 4, clear out enemies and retake the flag.
  2. Use your tank and launch a mortar into Zig.
  3. Bring in a sniper and move to the north of Zig. Fire.
  4. Bring an assault in and move to the south of Zig. Fire.
  5. Use your sniper to take him again if he dodges any attacks.
  6. Withdraw anyone you don't need. You can use this turn to defend your main base.

Mission Banter

Zig: I'm sorry, Sir. To have been defeated in a place like this..


Phase 4

  1. Bring in an armored tech and make for the boxes. (You can shell the southern base with your tank and follow it with a scout to take it)
  2. Same action.
  3. Same action.
  4. Same action.


Phase 5

  1. Use the rest of the CPs on your armored tech to take down the last box.


Complete

Cozette: We did it! We beat the Imperials!


RewardsEdit

  • 2600EXP
  • 3700DCT
  • ZM-SGX

AftermathEdit

Notes/TriviaEdit

ユエル市解放作戦 南ルート
Arrow leftPrevious NextArrow right
Cosette vc3 mission
Grade
Area Effect [[Area Effect#|]]
Number of units 9: Cosette, 4 empty slots
CP Start ?, ? per turn
SP 1
Turns for A rank 5
Failure conditions ? turns pass
Morale 0
All infantry defeated
Special conditions Boss-insigniaZig
Enemy ace(s) 酒飲みコジィ (Kogee, the Alcoholic)

StoryEdit

Mission BriefingEdit

The mission this time involves the quick destruction of the marked object after sneaking into the city.

Circumvent the Imperial defenses set up around the city while making your way to the multiple objects in Area 3 to destroy it.

Word has arrived that the Imperial garrison has gone into high-alert. Use extreme caution while engaging in battle.

Finally, as this is an infiltration operation, the number of units that may be initially deployed has been limited.

StrategyEdit

As mentioned by the brief, the number of units you can deploy initially is set to 5, with Cosette being one of them. Start by bringing in Kurt as an Assault into 1E and two lancers in 1A and 1C. Cosette will remain in base to defend it. You'll need the constructor arm on your tank.

Mission Banter

Cosette: I'll try my best to help in whatever way I can as well!

Cosette: That's the main gate.

Kurt: I copy. ..Cosette, are you really sure about helping us fight?

Cosette: ..Yes. I want to do what I can to help take the city back as well! I've had combat training in school so I'll be able to fight as well, don't worry about me!

Kurt: ..I understand. But, take it easy and don't push yourself too hard.

Cosette: Yes! Thank you!

Zig: Gallians?! How did they get there...!

Zig: The defenses, those people are slacking off!

Zig: Alright, we're going to take them on.. Oh wait, I remembered..

Zig: Let's act like a proper relief and just stay at the sidelines. I'll see for myself if these guys are really worth their salt.


Phase 1

  1. Activate Direct Command using Kurt to bring your lancers through the trench directly north. Go for the base, if you no targets other than tanks in front of you, you can use Kurt's attack on the tank to set off the linked attack on your lancers for a free attack.
  2. Use your lancer go for the base, take out the tank from behind. Take the base.
  3. Destroy the other tank using your other lancer, take cover behind a sandbag.
  4. Use Kurt and go for the northeast base.
  5. Same action. Take the base.
  6. Deploy your tank into area 2, construct the ladder, launch a mortar into the AP gun above then move it back into the base. Do not withdraw it.

Phase 2

  1. Deploy an assault to move up the ladder and take down the gun. Move down the other ladder and end turn.
  2. Take down the other gun in the base, then take the flag. Take cover behind a sandbag.
  3. Deploy a lancer from here and destroy the tank, withdraw it.
  4. Withdraw your tank from Area 2 and redeploy it in area 3, take down the defender using your main gun, stay inside this base.
  5. Deploy an assault into the southern base of area 2 to defend it.

Phase 3

  1. Move your tank for the objectives.
  2. Destroy the enemy tank using your own.
  3. Same action.
  4. Bring an assault into area 3 and move to the north of Zig, fire at him.
  5. Bring in another assault and fire at Zig without moving.
  6. Bring an armored tech in and go for the objectives.
  7. Same action.

Mission Banter Zig: I'm sorry, Sir. To have been defeated in a place like this..

phase 4

  1. Destroy the containers using any amount of CPs you need.

Complete

Cosette: We did it! We beat the Imperials!


RewardsEdit

  • 2900EXP
  • 4800DCT

AftermathEdit

Notes/TriviaEdit


Valkyria Chronicles 3 Mission List
Chapter 1a 1b 1c | 2a 2b 2c 2d | 3a 3b 3c 3d | 4a 4b 4c | 5a 5b 5c | 6a 6b 6c | 7a 7b 7c | 8a 8b 8c | 9a 9b 9c | 10a 10b 10c | 11a 11b 11c
12a 12b 12c | 13a 13b 13c | 14a 14b 14c | 15a 15b 15c | 16a 16b 16c | 17a 17b 17c | 18a 18b 18c | 19a 19b 19c | 20a 20b
Free 2a 2b | 3a | 4a | 5a 5b | 6a | 7a | 8a | 9a 9b | 10a | 11a | 12a | 13a | 14a | 15a 15b | 16a | 17a | 18a | 19a | 20a |
Squadmate Ada & Cedric | Alfons | Amy & Deit | Annika | Carisa | Clarissa | Elliot | Felix | Frederica | Gisele
Giulio | Gloria | Gusurg | Ilmari | Imca | Kurt | Leila | Margit | Riela | Serge | Shin | Valerie | Zahar
Post-game 1a | 5a | 8a | 12a | 16a | 18a | Avan, Zeri & Cosette | Leon & Juliana | Nameless | Baldren, Audrey & Hubert | Squad 7
DLC 1 | 2 | 3 | 4 | 5 | 6 | 7a 7b 7c 7d | 8 | 9 | 10 | 11 |12
Extra Extra 1 | Extra 2 | Extra 3 | Extra 4 | Extra 5 | Extra 6 | Extra 7
Extra 8 | Extra 9 | Extra 10 | Extra 11 | Extra 12 | Extra 13 | Extra 14
Extra 15 | Extra 16 | Extra 17 | Extra 18 | Extra 19 | Extra 20 | Extra 21

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