Although they were outclassed in both firepower and armor by their Federationcounterparts, the light tanks saw considerable use during EWII. Weighing only 24 tons and boasting a top speed of 45 kilometers per hour, the light tanks used their relative speed and agility to make up for their lack of armor.
The success of the Light Imperial tank led to the development of the Medium Imperial Tank during EWII.
Field of interception fire is 90 degrees from the front.
Player's tank (behind her blue flame)[]
Body hitpoints: 1000
Tread hitpoints: 200
Action points: 300
Body defense: 400 (armor-grade steel)
Tread defense: 100 (armor-grade steel)
Crit multiplier: 10
Equipment
Aim
Range
vs Pers
vs Armor
Shots
Ammo
Area
Effect
KrM10 Pg 1
E
1000
150
600
1
∞
X
-
KrM10 GmS 1
B
250
150
200
1
1
O
-
Ur pMG 71
D
200
15
45
7
∞
X
-
Interception fire field for the Ur pMG 71 is 90 degrees from the front.
Valkyria Chronicles 3 stats[]
Light tanks in Valkyria Chronicles 3 come in several variants, with A and B models used by standard Imperials and Calamity Raven. B models typically have improved HP and defense over A models, while Calamity Raven variants have improved stats over their standard counterparts. Several tank Aces command Light Tanks.
Field of interception fire is 90 degrees from the front.
Trivia[]
The Light Tank draws from a mix of the Soviet BT series ("BT" standing for the Russian term for "Fast Tank"), as indicated by the hull, and the Japanese Type 95 Ha-Go light tank, as indicated by its tracks and the turret's position.
The multiple turrets are reminiscent of interwar tank designs, as many tanks during this period were outfitted with multiple turrets to increase firepower, but none of them were used much due to mechanical problems.
To prevent their being destroyed by low-level scouts, the first two Light Tanks in the game have critical hit multipliers of 1.5 instead of the normal 10. This is why the Light Tank in Chapter 02: Retreat From Bruhl can take multiple hits to the radiator from the Edelweiss.
Despite the fact that it has a mortar next to the main turret, this is never used in gameplay, probably for mechanics reasons. Instead, it uses its main gun to fire a mortar round.
From all tanks in Valkyria Chronicles, the radiator of the Light Tank pokes out the most, thus making it very easy to aim at the radiator from the sides.
The Light Tank's gun icon describes the round as "Pg," most likely standing for "Panzergranate" (German) or "Protivotankovoĭ granatoĭ" (Russian).
During the Selvaria DLC, you can command a low-level version of this tank, but it is so weak (2-3 shots will kill it completely and 1 grenade is enough to destroy its treads) that it cannot be used effectively for anything other than a base holder. The DLC tank also features a very weak and exceptionally inaccurate version of the Uranus (Its aiming circle is about half the size of the screen) and a weak cannon (Also inaccurate and is also weaker than the lances your lancers carry). The reason for this is probably due to the tank being equipped with tier 1 equipment while all your units are equipped with tier 4 equipment.
These tanks remain relatively unchanged in VCIII and look similar to their VC cousins, despite not having the side mounted turret due to game mechanics.
The Imperial Light Tank is the only mass-produced Imperial tank that appears in the animated adaptation of the game.
They are the only type of mass produced Imperial tank to visibly gain additional armor plating along their tracks and turret to reflect their additional HP and/or defense.
Gallery[]
Color variations
Light Imperial Tank 1
Light Imperial Tank 2
Light Imperial Tank 3 (note the additional side armor)
Light Imperial Tank 4 (note the additional turret armor)