The map is a large forested area, it is much longer than the previous maps and will take far longer to traverse by your infantry. To the far east is the main Imperial supply base which is the target of the mission to the north and south west is your deployment zone.
The Edelweiss is deployed along a dirt track which cuts through the forest into the enemy forward base and then continues on to the main depot over the brow of a low hill. Running along the south of the road is a high cliff on which the defenders have mounted static guns and to the north of it is yet another forward outpost where another static gun is positioned looking out over the road, beyond this is a narrow trail leading to the supply base which is guarded by infantry.
"We've received intelligence reporting Imperial activity in the area. This is your starting position. Sweep in quickly and drive their strike force back. Your objective is to occupy their base camp. Good luck."
Two Scouts, the Edelweiss and an engineer (with Alicia, Rosie, and Largo deployed for CP) may easily clear this skirmish with an A rank. Deploy one scout at the top position and the rest of the units at the bottom. Advance the scout on the top and destroy the anti tank gun. Advance the Edelweiss twice and mortar the lancer in targeting range. Advance the lower scout and kill the wounded lancer. End the turn. Repair the damage to the Edelweiss with the Engineer, then take out the other lancer. Take the Edelweiss to the right of the enemy tank and drive through the side, by moving slightly to the left and right, it may force itself through and destroy the radiator. The lower scout advances on the path under the base camp and destroys the fallen tree in the way with a grenade, advancing and killing the anti tank gun (requires multiple CP), while the Edelweiss moves to the main base camp, shooting the enemy tank in its turned rear. On the next turn, bring the Edelweiss into the main camp, mortar the enemies around the flag (this may required Increased Payload) and capture it with the scout.
In Hard difficulty, deployment locations and the main enemy bases have been moved around. The Edelweiss and Shamrock are inside of the "North Kloden Supply Base" camp (where the Lupus would be in the Story mission), while the remaining 8 empty slots are at the "2nd Garrison" enemy base. However, this is just at the initial deployment. Once the mission has started, there is one additional Gallian base camp located at "1st Garrison" where units can be deployed.
The primary mission is to take the enemy base camp located at the top of the hill above the "North Kloden Supply Base". There are no other bases beyond this one.
On initial deployment, only deploy the essential CP-gaining characters (Alicia, Rosie, Largo) at the "2nd Garrison" base camp. They will not be used for the battle, as units that will be deployed at the "1st Garrison" base will do essentially all the work. Place Alicia and Rosie near the top slots to prevent enemy troops from attempting to run in and take over the base.
On the first turn, be sure to move the Edelweiss outside of the North Kloden base towards the 1st Garrison base. Use the cannon round to take out the single Heavy AT Cannon positioned on the hillside to prevent it from destroying the Edelweiss. Move the Shamrock outside of the North Kloden base along with the Edelweiss.
At the 1st Garrison base, deploy a Lancer (one with Ult. Anti-Armor would be best), a Shocktrooper, and a Scout. End turn with any leftover CP.
Once the units have been deployed at 1st Garrison, move the Scout to kill the enemy Engineer which has ran ahead of the Tank Destroyer pack. Continue to move the Scout around to destroy the downed trees which opens the path to the top of the hill. Then use the Shocktrooper to destroy both Heavy Gatling turrets with the flamethrower (you might need to give your Shocktrooper "Defense Boost" or "Caution" to prevent them from dying in the process).
Use your newly deployed Lancer to destroy most or all of the Tank Destroyers coming down the road (Ult. Anti-Armor should allow the tanks to be killed in one shot). While this is not required, it does lower the chance of the Edelweiss or any of your troops from being randomly killed during the mission.
For the remaining turns, move your Shocktrooper up the hill and destroy the Heavy AT Cannons next to the base flag (all cannons must be destroyed before taking over the base). Be careful of the anti-personnel landmine placed behind the sandbags at the main enemy base, as this can potentially ruin your run and force your Scout to have to make a run for the enemy base.
Expert Difficulty Special Conditions
Main Objective Changed: Welkin reaches the destination
Starting Units Changed: Edelweiss and Shamrock not available; Welkin (Scout) and 7 empty slots
Welkin cannot give Orders
As Welkin does not have his tank, if he is ever incapacitated during the battle then that is the end of the game. Keep him out of danger at all costs. (see above)
(Temporary placeholder) A-rank Strategy:
Unit Placement Diagram:
 Lancer (preferably with Ult. Anti-Armor)
Move Welkin through the main enemy base and up the slope towards the two Snipers at the top of the hill. Kill both Snipers (using two turns), then proceed down the hill towards the destructible barricades. Spend one more turn to destroy the barricade and move to the bottom of the hillside.
Move  slowly around the tent until you can peek at the Shocktrooper standing next to the river. Kill him then move towards the small grassy path. Use another turn to crawl through some of the grass, then use the flamethrower near the middle of the grass path to kill the hidden Shocktrooper. Continue crawling through the grass and hug the right side around the base of the tree; there should be just enough space to keep out of sight of the Gatling Turrets.
Move  through the eastern grass path (towards the enemy's middle base) and use the flamethrower to kill the Sniper hidden in the grass lying prone next to the river.
Move  in the same direction of . From across the river, try to take out two of the tanks if possible (two CP total); but do not spend an excessive amount of CP trying to do so. Afterwards, move  down the same grass path as .
Move  through the grass until you are behind both Gatling Turrets and use a single flamethrower sweep to destroy both. Use your remaining AP moving towards the sandbags next to the Medium Tank+.
Move  through the grass path and destroy any tanks remaining. Use any remaining AP to move towards the riverside enemy base.
Move  forward towards the downed logs and kill the Gatling Turret.
Move  forward and destroy the downed logs and push as far to the enemy base as possible.
Keep moving  forward until you take over the riverside base. You can also destroy the Heavy AT Cannon and Shocktrooper as you move.
Using the remaining CP to call in a Shocktrooper and any other units needed to cover the riverside base, as the enemy will actively attempt to retake the base.
Move your new Shocktrooper towards where Welkin has been positioned. Kill the Shocktrooper standing in front of the downed logs.
Have Welkin destroy the downed logs with a grenade, then keep moving across the map towards the grass path that  and  went through. Spend about 3 CP to maximize his movement.
Use any remaining CP to either kill the remaining enemy troops (including the Ace in the middle base) or just hold position until the next turn.
Spend as many CP as you want to move Welkin back to the home base to complete the mission.