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Valkyria Chronicles 2 (video game)

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Valkyria Chronicles 2 (video game)
Valkyria Chronicles 2 Box Art
North American cover of Valkyria Chronicles II
Developer(s) Sega
Publisher(s) Sega
Composer(s) Hitoshi Sakimoto
Series Valkyria Chronicles
Engine Proprietary "CANVAS" engine
Platform(s) PlayStation Portable
Release date(s) JP January 21, 2010
NA August 31, 2010
EU September 3, 2010
AUS September 2, 2010
Genre(s) Tactical role-playing game
Mode(s) Single-player, Multiplayer
Rating(s) CERO: B
ESRB: T
Media UMD, Download

Valkyria Chronicles 2 (戦場のヴァルキュリア2 ガリア王立士官学校 -Battlefield Valkyria 2: Gallian Royal Military Academy-) is a video game for the PlayStation Portable. It is the sequel to the PlayStation 3 title Valkyria Chronicles by Sega. The game was released in Japan in January 2010, followed by the American release on August 31.

StoryEdit

Set two years after the events of Valkyria Chronicles, the story revolves around a civil war within the small Europan nation of Gallia. A rebel group made up of dissatisfied aristocrats and like-minded soldiers and citizens calling themselves the Gallian Revolutionary Army rises up in arms in order to wage an ethnic cleansing campaign against Gallians of Darcsen descent. However, with the intense fight against the Empire having left Gallia's regular army in an exhausted state, there is initially little to stop the insurrection from gaining momentum. Laws preventing the formation of a national militia to fight fellow Gallians force the government to deploy military academy cadets to the front lines in order to combat and defeat the GRA forces.

Among the students sent out on the field is 17-year-old Avan Hardins, a young man who enrolled in Lanseal Military Academy after the death of his older brother, Leon.

CharactersEdit

See List of Valkyria Chronicles Characters.

GameplayEdit

Many gameplay concepts in Valkyria Chronicles 2 are carried over from the original PS3 game.[1]

The BLiTZ System is used during combat scenarios, splitting the action between an overhead Command Mode and third-person Action Mode. By selecting allied units during Command Mode, using Command Points in the process, said units can move and perform actions until their Action Points run out. When the player has exhausted their available Command Points, or volunteers to pass control without using all of them, the Player Phase ends and the Enemy Phase begins. This progresses back and forth until the battle's victory conditions are achieved or the player is defeated.

In addition, Valkyria Chronicles 2 utilizes a system of multiple area maps connected by enemy encampments. When an enemy camp is captured by the player's forces, subsequent areas are made available, using the camp as a way-point to call in reinforcements and proceed.

Similar to the original game, the characters available for use by the player each occupy a specific class. Scouts, Shocktroopers, and Lancers from Valkyria Chronicles appear again in the game, along with a modified Engineer class and a new Armored Tech. This game also introduces a new Class Change system (Japanese: クラスチェンジ). When certain requirements are fulfilled, Classes can change into a more powerful class, for example:

  • Scouts will be able to upgrade their AP total or their durability and firepower, or change to a Sniper with a bolt-action sniper rifle, then a semi-auto sniper rifle or an anti-armor rifle.
  • Shocktroopers, when upgraded, will have the ability to carry 3 grenades or replace them with a flamethrower. They can also change to become Gunners, who can spray fire horizontally to damage multiple enemies and have more health.
  • Lancers will have more health and acquire either increased AP or an advanced lance with increased damage when upgraded. They can also change their class to Mortarer, which carries a mortar lance that can damage multiple enemies.

The two new infantry types, Engineer and Armored Tech, now divide the previous role of Engineer between themselves.

  • Engineers are there to assist other units. They can resupply allies' ammunition, carry more potent healing items, and are equipped with tools to repair tanks. However, they are armed only with high-caliber pistols. They will learn to either revive fallen members or heal a large group of allied soldiers. They can change to become the Anthem Corps, which play music to buff allies or debuff enemies.
  • The Armored Techs are soldiers that can disarm mines and repair sandbag emplacements. Armored Techs, however, do not carry a firearm and instead wield a wrench to strike enemies with melee attacks. They move slowly as they carry a large shield into battle that deflects rifle and machine gun fire. With the Class Change system, they can be upgraded into anti-armor Maulers or anti-personnel Fencers, or learn how to deploy land mines of their own.

The themes being used for the game are school-life and war, as the students try to juggle their responsibilities as military academy students and as soldiers.

DevelopmentEdit

It was reported on Famitsu's July issue that a Valkyria Chronicles game was to be developed for the PlayStation Portable. On July 17, 2009, the official Valkyria Chronicles 2 website was launched to the public with the developer's blog and pictures of the game.

In a blog post on the official website, executive producer Shuntaro Tanaka has revealed that the game will keep the BLiTZ system with Wireless ad hoc network|wireless ad-hoc to be implemented. In addition, Tanaka said that the game's development for the PSP was done "to allow a broader spectrum of users to discover and enjoy what makes Valkyria special." with the possibility of the game being seen in consoles in the near future.

The staff in the development of the game were pulled from the Valkyria Chronicles staff, mainly chief producer Shuntaro Tanaka, character designer Raita Honjo and composer Hitoshi Sakimoto with Take Ozawa being posted as the game's director with previous work done on Valkyria Chronicles as its main planner. Shinji Motoyama is the game's producer, having done production work with the Sega-made Bleach games, as well as Nightshade and Blood Will Tell.

Sega revealed at the that the popular J-Pop duo Chemistry will perform the game's opening theme, titled "Our Story".

ReleaseEdit

An extensive amount of special material was produced by the Valkyria Chronicles 2 staff as bonus items for those players who pre-order the game. First is a reel of bonus footage titled "Valkyria Chronicles 1936: Gallian Front Memoirs." Narrated by Cordelia gi Randgriz, the video summarizes the events of the first game, as well as happenings in the time gap between the two. Similarly, "Gallian Journal 1936" presents background information in the form of a news magazine, with such articles as an interview with the game's antagonist. A limited-edition game soundtrack will also be included. Those who pre-order will also have information with which to unlock Selvaria Bles as a playable character within the game.

Further hidden characters were also made available including Welkin and Alicia, the protagonists from the first game, Ramal Valt from the anime, and Mintz and Julius Klotz from the Valkyria Chronicles: Wish Your Smile manga. However, Welkin, Alicia, and Ramal are available as a DVD bonus from Volume 6's release in Japan while Mintz and Julius are available after using a special password. It was further announced that Isara, Maximillian, and Faldio are hidden characters, although all three had died during the events of the previous game.

A playable demo of the game was made available on the Japanese PlayStation Store on November 2, 2009, with an online download of the same demo following on the 5th.

ReferencesEdit

Valkyria Chronicles Series
Main Games Valkyria Chronicles | Valkyria Chronicles 2 | Valkyria Chronicles 3 | Valkyria Chronicles 3 Extra Edition
Spin-off Valkyria Chronicles Duel | Project X Zone | Valkyria Revolution
Animations Valkyria Chronicles Anime | Valkyria Chronicles 3 OVA
Merchandise Action Figures | Books | Music

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